#include "stdafx.h"
#include "Face.h"
#include <iostream>

using namespace std;

Face::Face(void)
{
}

//Face::Face(int n)
//{
//	vert = new VertexID(n);
//	nVerts = n; 
//}

Face::Face(int t)
{
	//tri = new VertexID(t);
	tri = new VertexID[t];
	nTri = t;
}

Face::~Face(void)
{
	//delete tri;
}

VertexID* Face::getVertID(){
	return vert;
}
